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CSocket::Attach This method attaches an hSocket handle to a CSocket object. The SOCKET handle is stored in the m_hSocket data member of the object. BOOL Attach( SOCKET hSocket ); Parameters hSocket Contains a handle to a socket. Return Value Nonzero if the function is successful. Example // ... class CSockThread : public CWinThread { // ... Other function and member declarations protected: CSocket m_sConnected; }; SOCKET hConnected; BOOL CSockThread::InitInstance() {   // Attach the socket object to the socket handle   // in the context of this thread.   m_sConnected.Attach(hConnected);   return TRUE; } // This listening socket has been constructed // in the primary thread. void CListeningSocket::OnAccept(int nErrorCode) {   // This CSocket object is used just temporarily   // to accept the incoming connection.   CSocket sConnected;   Accept(sConnected);   // Detach the newly accepted socket and save   // the SOCKET handle.   hConnected = sConnected.Detach();   // After detaching it, it should no longer be   // used in the context of this thread.   // Start the other thread.   AfxBeginThread(RUNTIME_CLASS(CSockThread)); }