Re: [sc-users] Flash + scsynth [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [sc-users] Flash + scsynth To: SuperCollider users mailing list Subject: Re: [sc-users] Flash + scsynth From: Stefan Nussbaumer Date: Sat, 17 May 2008 01:41:53 +0200 Delivered-to: sc-users@xxxxxxxxxxxxxxx In-reply-to: <482DF340.2000404@xxxxxxxxx> List-archive: List-help: List-id: SuperCollider users mailing list List-post: List-subscribe: , List-unsubscribe: , References: <65f5d7330805161029l17bef69axacb45d88a3d1dfda@xxxxxxxxxxxxxx> <482DE4CA.40104@xxxxxxxxx> <482DF340.2000404@xxxxxxxxx> Reply-to: SuperCollider users mailing list User-agent: Thunderbird 2.0.0.14 (Macintosh/20080421)
nonprivate schrieb:
so how could this work in practice? would it be possible to compile the synthdef files beforehand using the language, then somehow get these to load into the plugin, then you would just send the OSC commands by some method - java or something. it would be cool (or maybe even essential) for the plugin to be able to load synthdefs from remote paths, not to mention soundfiles and the like.
well, i still don't quite get what this thread is going to be about ... i've only copied this little processing example, which does what i believe Schell wants to do with flash.
in either case it's not meant without having loaded the synthdefs before from regular sc. i wouldn't see an obstactle in having to send my synthdefs beforehand from my local computer to a networked scsynth ... as scsynth keeps working you go to sleep ;)
2c, stefan
Stefan Nussbaumer wrote:
Schell schrieb:
If sclang can listen on tcp, is it possible to send arbitrary sc code to
sclang [via binary socket], have sclang interpret it and send that to
scsynth? It would be nice to be able to use the oop functionality of sc with
a graphical representation of it in as3.
hmm ... there has been a thread on sclang a few days - you maybe read that. i wouldn't try to go the sclang way, rather use osc-commands that go to scsynth directly. you can 'set' arguments of running synths or create new synth-instances - whatever you need. you can have the full power of sc sound-synthesis. i've only had a look at the processing-way (a few additional libraries in processing are needed). for flash there used to be something called "flosc" - no idea about that.
however, have a look at the server-command reference (name-spaces!), look through other osc-related stuff in the helpfiles ...
i don't know about binary sockets (others on this list certainly know better ..). anyway, flash has to be able to send osc to a given ip and port (e.g. 127.0.0.1, 57110).
stefan
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