Department of Computer Science and Technology – Course pages 2019–20: Introduction to Graphics – Rendering competitions Skip to content | Access key help Search Advanced search A–Z Contact us Department of Computer Science and Technology Computer Laboratory Teaching Courses 2019–20 Introduction to Graphics Rendering competitions Course pages 2019–20 Introduction to Graphics Syllabus Course materials Information for supervisors Rendering competitions The students had an opportunity to submit the results of their Tick 1 (Ray tracing) and Tick 2 (OpenGL Animation) to two competitions. The winners were selected by the committee consisting of the Rainbow group members. Raytracing competition The images are rendered with own ray tracer, written in Java, completed as a part of Tick 1 assignment. The rules for the rendering competitions were: The ray tracer used to render the scene can include only the elements covered in Tick 1 and Tick 1* descriptions. The only allowed objects are planes and spheres. The XML scene description can be manually designed but it can also be procedurally generated. 1st Place: Joe O'Connor 2nd Place: Krzysztof Rymski 3rd Place: Radzim Sendyka Honourable mention: Hannah Lord Honourable mention: Tom Cusack Honourable mention: Max Kaufmann Animation competition The animations were created with own OpenGL code, which was a part of Tick 2 submission. The code was rendering textured cubes, all organized in a scene graph. The goal was to create an interesting animation that would utilize the techniques covered in the lectures. 1st Place: Brendan Coll Your browser does not support the video tag. Honourable mention: Tom Cusack Your browser does not support the video tag. © 2019 Department of Computer Science and Technology, University of Cambridge Information provided by Dr Rafal Mantiuk