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Game Programming Techniques (7160) - University of Canberra Study Accommodation Accommodation Guarantee Other housing options Resolving disputes About About UC Library Library facilities Research Research equipment MyUC UC account Skip navigation University of Canberra home page Menu Future students Toggle submenu Future students Find a course Study at UC Browse study areas UC Pro short courses UC College International Life and living at UC Student support Get into UC Scholarships Apply Start at UC Talk to us Information sessions Careers advisers and agents Research Toggle submenu Research Discover more Research and innovation strategy Our research capabilities Research Portal Research Centres and Institutes Collaborative research networks Engage UC Graduate research Research news Research contacts Research Festival Giving Toggle submenu Giving Discover more Funds you can support How to give Philanthropy at UC About our Foundation Impact of giving Give now Contact us Walk Together Tax Appeal 2022 On campus Toggle submenu On campus Discover more Campus tours Art Collection Facilities Campus Master Plan Venue hire Shopping and Eating Childcare Health and Support Transport Parking Sport Strategy Security Lost and Found Property Safe community Report an incident About UC Toggle submenu About UC Discover more Strategic Plan Senior Management Faculties Campus locations Office of Aboriginal and Torres Strait Islander Leadership and Strategy For Business Sustainability Media & Communications Governance and committees Policy and Legislation Learning at UC Learning and Teaching Student Equity and Participation Equity and Diversity Distinctive Careers Contact University of Canberra Safe community Report an incident Students Staff Alumni Library Maps Search Search Search Students Staff Alumni Library Maps Game Programming Techniques (7160.6) Please note these are the 2023 details for this unit Home / Unit / Game Programming Techniques Available teaching periods Delivery mode Location View teaching periods On-Campus UC - Canberra, Bruce EFTSL Credit points Faculty 0.125 3 Faculty Of Science And Technology Discipline Study level HECS Bands Academic Program Area - Technology Level 3 - Undergraduate Advanced Unit Band 2 2021 (Commenced After 1 Jan 2021) Band 3 2021 (Commenced Before 1 Jan 2021) Introduction This unit teaches the programming techniques needed to produce interactive 2D graphical applications like computer games. The topics covered include, game design, storyboarding, animation techniques, game construction tools, input devices, sound and real time graphics in 2D. During the unit students produce a simple interactive graphical project (eg a screen saver or game) in C++ as a major work. Learning outcomes On successful completion of this unit, students will be able to: 1. Write and critique simple graphical interactive computer programs. This includes screen savers, multimedia programming and games like Tetris and Naughts and Crosses. Graduate attributes 1. UC graduates are professional - communicate effectively 1. UC graduates are professional - display initiative and drive, and use their organisation skills to plan and manage their workload 1. UC graduates are professional - employ up-to-date and relevant knowledge and skills 1. UC graduates are professional - take pride in their professional and personal integrity 1. UC graduates are professional - use creativity, critical thinking, analysis and research skills to solve theoretical and real-world problems 2. UC graduates are global citizens - behave ethically and sustainably in their professional and personal lives 2. UC graduates are global citizens - make creative use of technology in their learning and professional lives 3. UC graduates are lifelong learners - adapt to complexity, ambiguity and change by being flexible and keen to engage with new ideas 3. UC graduates are lifelong learners - be self-aware Prerequisites 4483 Software Technology 1. Corequisites None. Incompatible units 7191 Game Programming Techniques PG. Equivalent units None. Assumed knowledge None. Availability Availability for enrolment in 2023 is subject to change and may not be confirmed until closer to the teaching start date. Year Location Teaching period Teaching start date Delivery mode Unit convener 2022 UC - Canberra, Bruce Semester 1 07 February 2022 On-Campus Mr Robert Cox 2023 UC - Canberra, Bruce Semester 1 06 February 2023 On-Campus Mr Robert Cox Timetable The information provided should be used as a guide only. Timetables may not be finalised until week 2 of the teaching period and are subject to change. Search for the unit timetable. Resources Required texts There is no official textbook. During the first lecture I will suggest some usefull books you may want to purchase. Assessment requirements Submission of assessment items Extensions & Late submissions Marked Tutorial 1 - is by demonstration to your tutor with no written component Marked Tutorial 2 - is by demonstration to your tutor with no written component Main assignment - has a demonstration to your tutor (or the subject convener) and a written report (with code for a working game program) submitted on Canvas. This submission is to be made as a single zip file. The demonstration of the main assignment to your tutor (or the subject convener) is not optional, the demonstration is part of the mark, and the tutor/convenor can ask students about the code during demonstration marking. The HD/Di Chalenge varies from Year to year some years it has a demonstration others just a written submission, details will be in the Chalenge documentation, often is its simply and extra requirement to the assignment. Full details for each assessment item will be available on the Canvas site.  Special assessment requirements In this unit standard penalties will not apply to Marked Tutorial 1 or Marked Tutorial 2, late penalty information will be included in the assignment briefing material. The variations will not increase penalties for these two assessment Items. Students must submit a satisfactory main assignment to pass the unit. The Week 9 and Week 13 Quizzes are 40% of the marks combined (hereafter referred to as the quiz marks) it is necessary to pass this component of the unit to pass the unit. Specifically, students need to get 20 of the 40 marks in these two quizzes combined to pass this unit. It is also necessary to get 50% overall for the unit to pass the unit.Therefore, the student must achieve a score of 50% or more in the exam component and, a score of 50% overall, and have a satisfactory main assignment. The lecturer/moderator reserves the right to increase a student's mark for academic merit. This is done rarely but can be done for: consistency, elegance or creativity (both technical and artistic). If a student is guilty of deliberate plagiarism, they should expect to be referred to the relevant student conduct process. If optional work (the marked tutorials and quizzes) is/are not submitted the student will receive a grade of 0 for that work thus lowering the student's maximum possible mark. It is expected that most students won't do the HD/DI Challenge thus their maximum mark for the unit would be 95. Supplementary assessment Supplementary Assessment is only offered if required by the University of Canberra Supplementary Assessment Policy. Academic integrity Students have a responsibility to uphold University standards on ethical scholarship. Good scholarship involves building on the work of others and use of others' work must be acknowledged with proper attribution made. Cheating, plagiarism, and falsification of data are dishonest practices that contravene academic values. Refer to the University's Student Charter for more information. To enhance understanding of academic integrity, all students are expected to complete the Academic Integrity Module (AIM) at least once during their course of study. You can access this module within UCLearn (Canvas) through the 'Academic Integrity and Avoiding Plagiarism' link in the Study Help site. Use of Text-Matching Software The University of Canberra uses text-matching software to help students and staff reduce plagiarism and improve understanding of academic integrity. The software matches submitted text in student assignments against material from various sources: the internet, published books and journals, and previously submitted student texts. Student responsibility Learner engagement Expected Average Student Workload:    a)      Lectures (on campus or online):                                                    = 24h b)      Tutorials / Computer labs:                                     12 x 1h             = 12h c)      Accessing on line content and web:                                                           = 15h d)      Preparation (lectures, tutorials, computer labs)       12 x 2h             = 24h e)    Marked Tutorial 1                                                                        = 5h f)      Marked Tutorial 2                                                                          = 5h g)      AI Assignment                                                                              = 10h h)      Main Assignment                                                                         =   25h i)        Final Exam (incl. preparation)                                                       =   30h   Total                                                                                                    150 hours Participation requirements You should attend the first lecture, additionally you must attend suficient tutorials to demostrate your marked tutorials and to demostrate your assignments. I Strongly recomend that students attend the weekly lectures and at least one tutorial each week. On line tutorials will not be routinely recorded; only selected sections of tutorials will  be recorded. Your participation in both class and online activities will enhance your understanding of the unit content and therefore the quality of your assessment responses. Lack of participation may result in your inability to satisfactorily pass assessment items. Required IT skills You need to be able to write, compile, debug and run programs in; a 3rd generation language such as Python, C++, Java, Visual Basic or C#. In-unit costs There are no mandatory additional costs. Work placement, internships or practicums Not Applicable Unit outlines Semester 1, 2022, On-Campus, UC - Canberra, Bruce (205796) Semester 1, 2021, On-Campus, UC - Canberra, Bruce (200398) Semester 1, 2020, On-Campus, UC - Canberra, Bruce (194170) Semester 1, 2019, On-Campus, UC - Canberra, Bruce (184997) Semester 1, 2018, On-Campus, UC - Canberra, Bruce (181918) Next step Apply now Enquire Other quick links Contact us Future students Current students Alumni Donors General enquiries Faculties Arts and Design Business, Government and Law Education Health Science and Technology News and events UnCover Newsroom Find an expert Events Services Security Library Medical and Counselling IT Service updates Gym Accommodation Administration Maps Job opportunities Staff directory Researcher profiles Freedom of information Policies and procedures University of Canberra, Bruce ACT 2617 Australia +61 2 6201 5111 ABN 81 633 873 422 CRICOS 00212K Contact UC Copyright Disclaimer Privacy UC acknowledges the Ngunnawal people, traditional custodians of the lands where Bruce campus is situated. 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