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Selected becker.robots Documentation  Page 1 of 6 
becker.robots  
Class Robot 
java.lang.Object 
  | 
  +--becker.robots.Sim 
        | 
        +--becker.robots.Thing 
              | 
              +--becker.robots.Robot 
Direct Known Subclasses:  
RobotSE  
public class Robot  
extends Thing 
Robots exist on a rectangular grid of roads and can move, turn left ninety 
degrees, pick things up, carry things, and put things down. A robot knows 
which avenue and street it is on and which direction it is facing. Its speed 
can be set and queried. 
Robots have some additional internal capabilities which are available to 
subclasses. They can determine if it is safe to move forward, examine things 
on the same intersection as themselves and determine if they are beside a 
specific kind of thing. They can pick up and put down specific kinds of 
things and determine how many things they are carrying. 
Author:  
Byron Weber Becker  
Constructor Summary 
Robot(City city, int avenue, int street, 
int direction)  
Construct a new Robot with nothing in its backpack. 
Robot(City city, int avenue, int street, int 
direction, int numThings)  
Construct a new Robot. 
Method Summary 
int countThingsInBackpack()  
How many things are in this robot’s backpack? 
 boolean frontIsClear()  
Can this robot to move forward to the next intersection safely? 
 int getAvenue()  
Which avenue is this robot on? 
 int getDirection()  
Which direction is this robot facing? 
 java.awt.
Color 
getColor()  
What is this robot’s color? 
 java.lang
.String 
getLabel()  
What if the string labeling this robot? 
 int getSpeed()  
How many milliseconds will this robot take for the next move or 
turnLeft instruction? 
 int getStreet()  
Which street is this robot on? 
 boolean isBesideThing()  
Is this robot beside something which it can pick up? That is, does 
there exist a thing on the same intersection as the robot which can 
be moved? 
 void move()  
Move this robot from the intersection it currently occupies to the 
next intersection in the direction it is currently facing, leaving it 
facing the same direction. 
 void pickThing()  
Attempt to pick up a movable thing from the current intersection. 
 void putThing()  
Take something out of the robot's backpack and put it down on 
the current intersection. 
 void save(java.lang.String ident, 
java.io.PrintWriter out)  
Save a representation of this city to an output stream. 
 void setColor(java.awt.Color theColor)  
Set this robot’s color. 
 void setLabel(java.lang.String theLabel)  
Set a label to identify this robot. 
 void setSpeed(int millisecondsPerMove)  
Set this robot's speed. 
 void turnLeft()  
Turn this robot left by 90 degrees or one quarter turn. 
Selected becker.robots Documentation  Page 2 of 6 
Methods inherited from class becker.robots.Thing 
blocksIntersectionEntry, blocksIntersectionExit, 
canBeCarried, intersection 
Methods inherited from class becker.robots.Sim 
getIcon, keyTyped, notifyObservers, setIcon 
Methods inherited from class java.lang.Object 
clone, equals, finalize, getClass, hashCode, 
notify, notifyAll, wait 
 
becker.robots  
Class RobotSE 
java.lang.Object 
  | 
  +--becker.robots.Sim 
        | 
        +--becker.robots.Thing 
              | 
              +--becker.robots.Robot 
                    | 
                    +--becker.robots.RobotSE 
public class RobotSE 
extends Robot  
A new kind of robot with extended capabilities such as turnAround, and 
turnRight.  
Author:  
Byron Weber Becker 
Constructor Summary 
RobotSE(City theCity, int avenue, int street, 
int direction)  
Construct a new RobotSE with nothing in its backpack. 
RobotSE(City theCity, int avenue, int street, 
int direction, int numThings)  
Construct a new ExperimentRobot. 
Method Summary 
 boolean isFacingEast()  
Determine whether the robot is facing east. 
 boolean isFacingNorth()  
Determine whether the robot is facing north. 
 boolean isFacingSouth()  
Determine whether the robot is facing south. 
 boolean isFacingWest()  
Determine whether the robot is facing west. 
 void move(int howFar)  
Move the given distance. 
 void turnAround()  
Turn the robot around so it faces the opposite direction. 
 void turnRight()  
Turn the robot 90 degrees to the right by turning around and 
then left by 90 degrees. 
Methods inherited from class becker.robots.Robot  
breakRobot, countThingsInBackpack, 
countThingsInBackpack, examineThing, examineThing, 
frontIsClear, getAvenue, getColor, getDirection, 
getLabel, getSpeed, getStreet, isBesideThing, 
isBesideThing, makeThing, move, pickThing, 
pickThing, pickThing, putThing, putThing, 
putThing, save, setColor, setLabel, setSpeed, 
toString, turnLeft 
 
Selected becker.robots Documentation  Page 3 of 6 
becker.robots  
Class City 
 
java.lang.Object 
  | 
  +--becker.robots.City 
public class City 
extends java.lang.Object  
A city contains intersections joined by avenues and streets. 
Intersections may contain Things such as walls, streetlights, 
flashers, and robots. A city may be displayed graphically by a 
CityFrame.  
Author:  
Byron Weber Becker 
Constructor Summary 
City()  
Construct a new city. 
City(java.lang.String fileName)  
Construct a new city by reading information to construct it from a file. 
Method Summary 
void customizeIntersection(Intersection  
intersection)  
Customize an intersection, perhaps by adding Things to 
it. 
Intersection getIntersection(int avenue, 
int street)  
Obtain a reference to a specified intersection within this 
city. 
Intersection makeIntersection(int avenue, 
int street)  
Make an intersection which will appear at the specified 
avenue and street. 
void save(java.lang.String indent, 
java.io.PrintWriter out)  
Save a representation of this city to a file for later use. 
void showThingCounts(boolean show)  
Show the number of things on each intersection 
Methods inherited from class java.lang.Object 
clone, equals, finalize, getClass, hashCode, 
notify, notifyAll, wait 
 
Selected becker.robots Documentation  Page 4 of 6 
becker.robots  
Class CityFrame 
 
java.lang.Object 
  | 
  +--becker.robots.KarelFrame 
        | 
        +--becker.robots.CityFrame 
public class CityFrame 
extends KarelFrame  
A city contains intersections joined by avenues and streets. 
Intersections may contain Things such as walls, streetlights, 
flashers, and robots. A city may be displayed graphically by a 
CityFrame.  
Author:  
Byron Weber Becker 
Constructor Summary 
CityFrame(City model)  
Construct a new CityFrame which displays avenues 0 through 9 and streets 
0 through 9 
CityFrame(City model, int numVisibleAvenues, int 
numVisibleStreets)  
Construct a new CityFrame which displays avenues 0 through 
numVisibleAvenues-1 and streets 0 through numVisibleStreets-1 
CityFrame(City model, int firstVisibleAvenue, int firstVisibleStreet, 
int numVisibleAvenues, int numVisibleStreets)  
Construct a new CityFrame which displays avenues firstVisibleAvenue 
through numVisibleAvenues-1 and streets firstVisibleStreet through 
numVisibleStreets-1 
Methods inherited from class java.lang.Object 
clone, equals, finalize, getClass, hashCode, 
notify, notifyAll, toString, wait 
becker.robots  
Class Direction 
 
java.lang.Object 
  | 
  +--becker.robots.Directions 
public abstract class Directions 
extends java.lang.Object  
This class exists only for the constants it provides and is not meant to be 
instantiated. 
Author:  
Byron Weber Becker 
Field Summary 
static int EAST 
static int NORTH 
static int SOUTH 
static int WEST 
 
Selected becker.robots Documentation  Page 5 of 6 
becker.robots  
Class Thing 
 
java.lang.Object 
  | 
  +--becker.robots.Sim 
        | 
        +--becker.robots.Thing 
Direct Known Subclasses:  
Light, Robot, Wall 
public class Thing 
extends Sim  
A Thing is something which can exist on an intersection. All things have a 
location (avenue and street). Some things can be picked up and moved by a 
robot (Flashers) while others cannot (Streetlights, Walls). Robots are things, 
too. They cannot be picked up and moved by other robots.  
In addition to a location, all things have an orientation although it is 
common for the orientation to always have a default value. Examples where 
that is not the case is a wall where the orientation determines which exit or 
entry into an intersection is blocked and a streetlight where the orientation 
determines which corner of the intersection it occupies. 
Author:  
Byron Weber Becker 
 
Constructor Summary 
Thing(City theCity, int avenue, int street)  
Construct a new Thing. 
Thing(City theCity, int avenue, int street, 
int orientation, boolean canBeMoved, Icon theIcon)  
Construct a new Thing. 
Thing(Robot heldBy)  
Construct a new thing held by the given robot. 
Method Summary 
 boolean blocksIntersectionEntry(int entryDir)  
Does this Thing block the entry of this intersection from the 
given direction? 
 boolean blocksIntersectionExit(int exitDir)  
Does this Thing block the exit of this intersection in the 
given direction? 
 boolean canBeCarried()  
Can this thing be picked up, carried and put down by a 
robot? 
Intersection getIntersection()  
Return a reference to this thing's intersection. 
void save(java.lang.String indent, 
java.io.PrintWriter out)  
Save a representation of this intersection to an output 
stream. 
 void setColor(java.awt.Color newColor)  
Set the color of the icon used to display this Thing. 
Methods inherited from class becker.robots.Sim 
getIcon, keyTyped, notifyObservers, setIcon, 
toString 
Methods inherited from class java.lang.Object 
clone, equals, finalize, getClass, hashCode, 
notify, notifyAll, wait 
 
Selected becker.robots Documentation  Page 6 of 6 
becker.robots  
Class Wall 
 
java.lang.Object 
  | 
  +--becker.robots.Sim 
        | 
        +--becker.robots.Thing 
              | 
              +--becker.robots.Wall 
public class Wall 
extends Thing  
A Wall will block the movement of a robot into or out of the intersection 
which contains it, depending on the robot's direction of travel and the 
orientation of the Wall.  
Author:  
Byron Weber Becker 
Constructor Summary 
Wall(City city, int avenue, int street, 
int orientation)  
Construct a new wall. 
Method Summary 
 boolean blocksIntersectionEntry(int entryDirection)  
Does this wall block entry into the intersection? 
 boolean blocksIntersectionExit(int exitDirection)  
Does this wall block the exit of the intersection? 
void save(java.lang.String indent, 
java.io.PrintWriter out)  
Save a representation of this intersection to an output stream. 
Methods inherited from class becker.robots.Thing 
canBeCarried, getIntersection 
Methods inherited from class becker.robots.Sim 
getIcon, keyTyped, notifyObservers, setIcon, 
toString 
Methods inherited from class java.lang.Object 
clone, equals, finalize, getClass, hashCode, 
notify, notifyAll, wait