Assignment 4: Stacking Queues – 600.226: Data Structures (Spring 2017) 600.226: Data Structures (Spring 2017) General 600.226 Syllabus Schedule Course Policies Ethics Policies Piazza People Joanne Peter Staff Homework Assignment 1 Assignment 2 Assignment 3 Assignment 4 Assignment 5 Assignment 6 Assignment 7 Assignment 8 Assignment 9 Assignment 4: Stacking Queues Out on: February 23, 2017 Due by: Thursday, March 2 before 10:00 pm Collaboration: None Grading: Packaging 10%, Style 10% (where applicable), Testing 10% (where applicable), Performance 10% (where applicable), Functionality 60% (where applicable) Overview The fourth assignment is mostly about stacks and queues. For the former you’ll build a simple calculator application, for the latter you’ll implement the data structure in a way that satisfies certain performance characteristics (in addition to the usual correctness properties). Problem 1: Calculating Stacks (50%) Your first task is to implement a basic RPN calculator that supports integer operands like 1, 64738, and -42 as well as the (binary) integer operators +, -, *, /, and %. The style of arithmetic expressions our calculator will evaluate is also called a post-fix notation. Stacks are great for doing this job! Your task is to write a driver (client) program that uses our Stack interface and one of the given implementations to perform these calculations as specified here. Your program should be called Calc and work as follows: The user enters input through System.in consisting of operands and operators, presumably in post-fix notation. We have also included some extra operators to get information about results and the current state of the stack. If the user enters a valid integer, you push that integer onto the stack. If the user enters a valid operator, you pop two integers off the stack, perform the requested operation, and push the result back onto the stack. If the user enters the symbol ? (that’s a question mark), you print the current state of the stack using its toString method followed by a new line. If the user enters the symbol ^ (that’s a caret), you pop the top element off the stack and print only that element (not the entire stack) followed by a new line. If the user enters the symbol ! (that’s an exclamation mark or bang), you exit the program. Note that there are a number of error conditions that your program must deal with gracefully for full credit. We’ll give you two examples for free, you’ll have to figure out any further error conditions for yourself: If the user enters blah or 1.5 or anything else that doesn’t make sense for an integer calculator as specified above, your program should make it clear that it can’t do anything helpful with that input; but it should not stop at that point. If the user requests an operation for which there are not enough operands on the stack, your program should notify the user of the problem but leave the stack unchanged; again, it should certainly not stop at that point. Of course this means that you’ll have to print error messages to the user. Error messages must be printed to standard error and not to standard output! (Of course, the regular input and output is done through standard input and standard output as usual.) Furthermore, all error messages must start with the symbol # (that’s a hash sign) and be followed by a new line! Examples Here are two examples for interacting with Calc that will hopefully help you understand what you’re trying to achieve. First a “slow” example: $ java Calc
?
[]
10
?
[10]
20 30
?
[30, 20, 10]
*
?
[600, 10]
+
?
[610]
^
610
?
[]
!
$ Here $ is the shell prompt. After starting the program, the first command was ? to print the stack (which is empty at this point, hence [] is the output). Then the user typed 10 followed by ? and we see that the stack now holds that number: [10]. Now the user typed two numbers 20 30 in sequence before hitting return. When we check the stack now using ? we get the answer [30, 20, 10] so obviously the “top” of the stack is to the left. Then we see the * operator being typed, which will multiply the top two numbers. We use ? again to check the result: [600, 10]. This is followed by the + operator, which will add the top two numbers. Again we check with ? and get [610] as we’d expect. The ^ command prints the same result 610 and pops if off the stack. So the next ? shows an empty stack again. Finally the user typed the ! command to quit, returning us to the shell. Here’s the same example, done “fast” this time: $ java Calc
? 10 ? 20 30 ? * ? + ? ^ ? !
[]
[10]
[30, 20, 10]
[600, 10]
[610]
610
[]
$ As you can see, if the entire sequence of integers, operators, and commands is entered on a single line, they are all executed in order. It’s like having our own little programming language! Finally, here’s an example for the sample error conditions described above: $ java Calc
1 2 blah 1.0 3 ?
#Invalid input.
#Invalid input.
[3, 2, 1]
+ + ?
[6]
+ + ?
#Not enough arguments.
#Not enough arguments.
[6]
!
$ Note in particular that blah and 1.0 lead to error messages but are otherwise ignored (the program doesn’t stop); same for the two + operations when the stack only has a single element (the program doesn’t even modify the stack in that case). Implementation Details and Hints You must create an empty Stack to hold intermediate results and then repeatedly accept input from the user. It doesn’t matter whether you use the ArrayStack or the ListStack we provide, what does matter is that the specific type only appears once in your program. (In other words, the type of the stack reference variable you use in your program must be Stack and not ArrayStack or ListStack. Polymorphism!) Note that we’re dealing with integers only (type Integer in Java) so / stands for integer division and % stands for integer remainder. Both of these should behave in Calc just like they do in Java. The details are messy but worth knowing about, especially regarding modulus. You may find it interesting to read up on Autoboxing and Unboxing in Java. It’s the reason we can use our generic Stack implementations for Integer objects yet still do arithmetic like we would on regular int variables. Only if you’re not afraid of learning on your own: You’ll be able to use the matches method of the String class to your advantage when it comes to checking whether a valid operator was entered. (But you can just as well do it with a bunch of separate comparisons or a simple String variable containing all the valid operation symbols if you don’t want to learn about regular expressions.) Problem 2: Hacking Growable Deques (50%) Your second task is to implement a generic ArrayDeque class as outlined in lecture. As is to be expected, ArrayDeque must implement the Deque interface we provided on Piazza. Your implementation must be done in terms of an array that grows by doubling as needed. It’s up to you whether you want to use a built-in Java array or the SimpleArray class you know and love; just in case you prefer the latter, we’ve once again included it on the Piazza post for this assignment. Your initial array must have a length of one slot only! (Trust us, that’s going to make debugging the “doubling” part a lot easier.) Your implemention must support all Deque operations except insertion in (worst-case) constant time; insertion can take longer when you need to grow the array, but overall all insertion operations must be constant amortized time as discussed in lecture. You should provide a toString method in addition to the methods required by the Deque interface. The toString will orient the front of the deque at the left and the back at the right. For example, a new dequeue into which 1, 2, and 3 were inserted using insertBack() should print as [1, 2, 3] whereas an empty dequeue should print as []. Testing You must write JUnit 4 test drivers for the Deque interface and your ArrayDeque class. All the general test cases should go into DequeTestBase.java whereas test cases specific to ArrayDeque (if any!) should go into ArrayDequeTest.java. (Follow the example for testing the Array interface and its various implementations we posted on Piazza and discussed in lecture.) Be sure to test all methods and all exceptions as well. Note that it is not enough to have just one test case for each method; there are plenty of complex interactions between the methods that need to be covered as well. (And yes, of course you need to test toString!) Documentation Don’t forget to add proper javadoc comments for your ArrayDeque class. Running checkstyle will remind you to do this! General Assignment Hints Ensure that the version of your code you hand in does not produce any extraneous debugging output anymore! Pay attention to edge cases in the input your classes and programs are expected to handle! For example, make sure that you handle the empty input in a reasonable way for Problem 1. Private helper methods are your friends. Your best friends, actually! If you don’t write plenty of them, you’ll have a much harder time getting your code to work. Bonus Problem (0%) Develop an algebraic specification for the abstract data type Queue. Use new, empty, enqueue, dequeue, and front (with the meaning of each as discussed in lecture) as your set of operations. Consider unbounded queues only, unless of course you want to do a bonus bonus problem on bounded queues as well. The difficulty is going to be modelling the FIFO (first-in-first-out) behavior accurately. You’ll probably need at least one axiom with a case distinction using an if expression; the syntax for this in the Array specification for example. Doing this problem without resorting to Google may be rather helpful for the upcoming midterm. There’s no need to submit the problem, but of course you can submit it if you wish; just include it at the end of your README file. Deliverables You must turn in a zipped (.zip only) archive containing all source code, your README file, and any other deliverables required by the assignment. The filename should be HW##-jhed.zip with ## replaced by the 2-digit number (use leading 0s) of this assignment (see above) and jhed replaced by your Blackboard login. (For example, Peter would use HW03-pfroehl1.zip for his submission of Assignment 3.) The zip should contain no derived files whatsoever (i.e. no .class files, no .html files, etc.), but should allow building all derived files. Include a plain text README file (not README.txt or README.docx or whatnot) that briefly explains what your programs do and contains any other notes you want us to check out before grading. Your answers to written problems should be in this README file as well. Finally, make sure to include your name and email address in every file you turn in (well, in every file for which it makes sense to do so anyway)! Grading For reference, here is a short explanation of the grading criteria; some of the criteria don't apply to all problems, and not all of the criteria are used on all assignments. Packaging refers to the proper organization of the stuff you hand in, following both the guidelines for Deliverables above as well as the general submission instructions for assignments. Style refers to Java programming style, including things like consistent indentation, appropriate identifier names, useful comments, suitable javadoc documentation, etc. Many aspects of this are enforced automatically by Checkstyle when run with the configuration file available on Piazza. Style also includes proper modularization of your code (into interfaces, classes, methods, using public, protected, and private appropriately, etc.). Simple, clean, readable code is what you should be aiming for. Testing refers to proper unit tests for all of the data structure classes you developed for this assignment, using the JUnit 4 framework as introduced in lecture. Make sure you test all (implied) axioms that you can think of and all exception conditions that are relevant. Performance refers to how fast/with how little memory your program can produce the required results compared to other submissions. Functionality refers to your programs being able to do what they should according to the specification given above; if the specification is ambiguous and you had to make a certain choice, defend that choice in your README file. If your programs cannot be built you will get no points whatsoever. If your programs cannot be built without warnings using javac -Xlint:all we will take off 10% (except if you document a very good reason; no, you cannot use the @SuppressWarnings annotation either). If your programs fail miserably even once, i.e. terminate with an exception of any kind, we will take off 10% (however we'll also take those 10% off if you're trying to be "excessively smart" by wrapping your whole program into a universal try-catch).