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Skip to main content King's College London KBS_Icon_questionmark link-ico Study Accommodation Executive Education International Foundation Pre-sessional courses International Students Postgraduate Short courses Study abroad Summer & winter programmes Undergraduate Visit King's Online payments Student services Academic calendar Careers & Employability IT King's Sport King's Venues Learning & teaching Libraries & Collections Modern Language Centre Student Services Online Student's Union Research & Innovation Collaborate with King's King's Cultural Community Innovation King's Health Partners Research at King's Our faculties Arts & Humanities Business Dentistry, Oral & Craniofacial Sciences Law Life Sciences & Medicine Natural, Mathematical & Engineering Sciences Nursing, Midwifery & Palliative Care Psychiatry, Psychology & Neuroscience Social Science & Public Policy About Diversity & inclusion Financial information Governance, policies & procedures History Internationalisation Work at King's Strategy Organisational structure Our people Quality management & policy Students Staff Alumni More Search About Diversity & inclusion Financial information Governance & Legal History & today Internationalisation Job opportunities Mission & strategy President & Principal Our faculties Arts & Humanities Business Dentistry, Oral & Craniofacial Sciences Law Life Sciences & Medicine Natural, Mathematical & Engineering Sciences Nursing, Midwifery & Palliative Care Psychiatry, Psychology & Neuroscience Social Science & Public Policy Alumni Search King’s Menu Research & Innovation Our research Impact Support & guidance Funding opportunities Research Facilities Work with King's Innovation Go to… Our research Our Research Access King's Research Portal Research Centres Industry Partnerships Research Strategy Ranking and Awards Impact Impact Impact Stories Support & guidance Support & Guidance Developing research proposals Applications Researcher & Professional Development Governance, Ethics and Integrity Policy Facilities Creating Impact Funding opportunities Funding Opportunities Doctoral research opportunities King's Together Seed Fund Research Professional Impact Acceleration Research Facilities Work with King's Work with King's Invest in King's research and IP Innovation   Urban Living (Informatics) The Urban Living Hub acts as an umbrella of activity for all research in the Department of Informatics addressing urban-related issues. Focus of the hub activity include energy, culture, entertainment, day and night-time economies, logistics, town planning, pollution, population, transport and smart cities. Our strength builds upon strong connections with partners from sectors that complement each other through a diversity of expertise, competences, socio-economic interests, and political influences. The hub is directly aligned with King’s 2029 strategic vision of a civic university at the heart of London, with a view to develop research collaborations that address London’s challenges. The hub operates in close cooperation with the Centre for Urban Science and Progress (CUSP) London, a national and international collaborative network of researchers, companies and local governments. Through CUSP London ambitious program the hub is favoured by opportunities to access unique data sets and challenges. Research Questions The Urban Living Hub addresses number of key research themes: understanding of social and infrastructure change through the lenses of urban living, social interaction, cluster formation developing social and infrastructure change through resource monitoring, intervention planning and policy making enhancing sustainability and resilience of city, communities, neighbourhood and inner social clusters responding to risk, rapid change and innovation People Projects Members Alfie Abdul-Rahman Lecturer in Computer Science Rita Borgo Head of Human Centred Computing Group Hana Chockler Reader in Computer Science Senir Dinar Lecturer in Computer Science Education Maribel Fernandez Professor in Computer Science Jeroen Keppens Senior Lecturer Agi Kurucz Reader in Logic and Computation Grigorios Loukides Senior Lecturer in Computer Science Simon Miles Reader in Computer Science Petr Slovak Lecturer Jose Such Professor of Computer Science Steffen Zschaler Reader in Computer Science CUSP London The Centre for Urban Science and Progress London (CUSP London) is a joint initiative of King’s College London and the University of Warwick. Its aim is to bring together researchers, businesses, local authorities and government agencies to apply urban science to improving citizen’s lives, including their health and wellbeing. The creation of CUSP London follows the highly successful establishment of the Centre for Urban Science and Progress (CUSP) in New York, and it is intended that the two units will work closely together. CUSP London Computing at School (CAS) Online The mission of Computing At School is to provide leadership and strategic guidance to all those involved in Computing education in schools.The aim is for Computing with computer science at its heart, to become firmly established in all primary and secondary schools, alongside mathematics and the natural sciences and to support all teachers committed to providing high quality computing education for their pupils. CAS Culture Data Portal CultureCase comprises a vast array of carefully selected academic research from universities and scholars around the world that can add value to the work of the cultural sector. Culture Case DASH: Data Awareness for Sending Help The Data Awareness for Sending Help (DASH) project examines new types of data that could inform ambulance services’ computer-aided dispatch (CAD) systems, to help them better respond to emergencies. The project is a collaboration between the Policy Institute at King’s College London, the Centre for Robotics Research in the Department of Informatics at King’s, and the London Ambulance Service. DASH Green Radio (VCE) Since the term Green Radio was first coined by Mobile VCE's Visions Group in early 2007, it has become widely used in the industry. The goal of this research is to secure 100x reduction in energy requirements for delivery of high data rate services, thereby reducing CO2 emissions and Opex costs whilst enabling new services. It is investigating both architectural and individual technological approaches. Green Radio GROWBOT SoftSkills will look at ways in which ordinary users can program robots way by teaching them how to control their movements and forces through demonstration. It will focus on using redundancy (additional degrees of freedom that are not directly required for a task) and compliance (the extent to which the robot gives way when subjected to external forces) in order to ensure safety and stability while teaching and interacting with robots, by blending behaviours taught to the robot, with specialist engineered controllers internal to the robot. In doing so, it is hoped that this will lead to new knowledge on how humans themselves exploit redundancy and compliance in their own musculoskeletal system, as well as enabling non expert users to program robots intuitively, leading to new applications in areas, such as manufacture, automation in the home and work place, transport, logistics, healthcare and agriculture. GROWBOT Nexus We are currently developing a flexible platform for automated assessment of programming tasks. This will be brought to production readiness in June, but will require instantiation for specific modules. In this project, we will develop a key component for this platform which will enable the automated assessment of Java-based programming tasks using automated tests. Java is a core programming language in the King’s Informatics curriculum and a top-ranking programming language in the software industry. Support for automated assessment of Java-based programming assignments, thus, has the potential to impact a wide range of Informatics modules across the entirety of our UG programmes and year groups, ensuring impact on a large group of NMS UG students. The completed system will also be made available to other groups across NMS and the College to support programming education in other Departments. Moreover, the system developed through this project will be a key enabler towards more innovative approaches towards automated assessment and feedback. NEXUS NEXUS App Platform for Simulations with Multiple Agents (PlaSMA) PlaSMA is an event-driven simulation system which has been designed to solve and evaluate scenarios of the logistics domain. In particular the system allows to simulate autonomous logistic processes where autonomous agents perform planning and decision processes. The platform is based on the FIPA-compliant Java Agent Development Framework (JADE). JADE offers components for agent communication and coordination. PlaSMA extends this architecture as a simulation middleware for discrete event time progression. Simulation experiments are defined by an OWL ontology and user-implemented software agents which represent the individuals defined in the ontology. PlaSMA Soundscapes 5G Low latency applications and architectural improvements Study on access traffic steering, switch and splitting support in the 5G System (5GS) architecture 5G Low latency applications and architectural improvements H2020 5G-NORMA 5G NORMA aims to develop a novel mobile network architecture that provides the necessary adaptability in a resource efficient way able to handle fluctuations in traffic demand resulting from heterogeneous and dynamically changing service portfolios and to changing local context. 5G NORMA 5G Ericsson Connected Arts Ericsson is working alongside King's College London on Connected Culture, a project that aims to break down the barriers of location and give people around the world access to performances no matter where they are. Together, we are developing robust and efficient ways of creating immersive experiences that give audiences the feeling of immediacy – the feeling that they are truly there. Connected Culture combines art and technology to explore the possibilities of networked performances, where connectivity is used to bring audiences and performers in different locations together for one united experience. The project involves collaboration with real artists and performers, who are able to use the technology in their work and explore what they might be able to achieve in the future. This has led to several workshops and performances, including a concert with a hip hop group in London performing alongside a choir broadcasting from a studio in New York, creating a combined real-time audio and visual experience. 5G Ericsson Connected Arts 5G Ericsson Edge Cloud Gaming Until now, the world of mobile educational gaming has been largely closed off. Issues of quality and speed, the pervasiveness of inappropriate advertisements and a lack of trusted curation have all prevented children from meaningfully using mobile games to boost their learning. However, the solutions to these challenges are already possible. Researchers at the 5G Research and Innovation Laboratory in King's College London, together with Ericsson and the gaming app provider Rooplay, are working to disrupt mobile gaming, using groundbreaking new technology to add tangible societal benefits, giving the control back to children and their parents. The team is exploring how 5G can change the way games are played, dramatically reducing speed and memory issues while creating a safe, ad-free learning environment through curation and cloud technology. This is opening up possibilities for education, enabling children to access up-to-date and higher-quality content, anywhere in the world, faster than ever before. 5G Ericsson Edge Cloud Gaming Contact us rita.borgo@kcl.ac.uk Faculties & departments Informatics Natural, Mathematical & Engineering Sciences   Connect with King’s College London Facebook Twitter Instagram LinkedIn YouTube Browser does not support script. 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