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COMP222: Principles of Computer Game Design and Implementation COMP222: Principles of Computer Game Design and Implementation Staff Dr. Konstantinos Tsakalidis Office Time Monday, Tuesday, 10:00 - 13:00. Please, request a meeting by e-mail. Aims To introduce the main issues surrounding the computer games architecture. To introduce the fundamental concepts underpinning computer games development (game physics, game artificial intelligence, content generation). To provide practical experience of software engineering associated with computer games. Learning Outcomes Have an understanding of different design issues related to computer games development: game structure, game engine, physics engine; Have an appreciation of the fundamental concepts associated with game development: game physics, game artificial intelligence, content generation; Have the ability to implement a simple game using an existing game engine. Lectures lecture1 lecture2 lecture3 lecture4 lecture5 lecture6 lecture7 (Demos: one.java , Two.java , three.java , four.java ) lecture8 (Demos: five.java , six.java , angleSum.java , angleSum_cal.java ) lecture9 (Demos: rotate.java , rotate2.java ) lecture10 (Demos: cross_product.java , cross_product2.java ) lecture11 (Demos: hellocamera.java , helloInput.java ) lecture12 lecture13 (Demos: HelloPicking.java ) lecture14 lecture15 (Demos: HelloAiming.java , HelloAiming2.java , HelloAiming3.java ) lecture16 (Demos: Example04.java , Example05.java ) lecture17 (Demos: Example01.java ) lecture18 (Demos: Example01.java , Example02.java , Example03.java , Example04.java , Example05.java , Example06.java , Example07.java ) lecture19 lecture20 lecture21 lecture22 lecture23 lecture24 lecture25 lecture26 lecture27 lecture28 lecture29 lecturer30 Revision Tutorials: tutorial1 tutorial2 tutorial3 tutorial4 Assignments: Assignment 1 Assignment 2 TextBooks: Steve Rabin (Ed.). Introduction to game development. Second edition. Charles River Media. 2010. Millington, I. & Funge, J. 2009. Artificial intelligence for games (2nd edition). Burlington, M. A.: Morgan Kaufmann/Elsevier Millington, I. Game Physics Engine Development (Second Edition). Elsiveier. 2010 Ruth Kusterer. jMonkeyEngine 3.0: Beginner’s guide. PACT publishing, 2013. Richard Reese, Justin Johnson: jMonkeyEngine 3.0 Game Development: A practical Guide. P8tecy, 2015. Rickard Eden. jMonkeyEngine 3.0 Cookbook. PACT pubshiing, 2013. COMP 222 2018-19 Past Exams: Exam2014 with Solution2014 Exam2015 with Solution2015 Exam2016 with Solution2016 Exam2017 with Solution2017 Exam2018 with Solution2018 Prof. Boris Konev There will be 26-30 lectures. The lecture notes will appear here one week ahead of the lectures. There will be two project assignments, which will be disclosed in due course. Each coursework assignment takes 10% of the final mark. For general game design and implementation, the following books are recommended: For the implementation using jMonkey, please refer to the following books: Acknowledgement: Most of the materials are inherited from