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Java Programming: Excercise: Guessing Game Skip to main content Course search Close Course search Toggle search input English ‎(en)‎ Cymraeg ‎(cy)‎ English ‎(en)‎ 正體中文 ‎(zh_tw)‎ 简体中文 ‎(zh_cn)‎ Log in Course search Close Course search Toggle search input Courses Courses Computing, IT & Media Computing L4 HNC/HND Computing Java Programming User Interface (Forms) Excercise: Guessing Game Excercise: Guessing Game Task Write a program that generates a random number between 1 and 100. Allow the user to keep guessing the number until they have guessed the random number. If they enter a number lower than the number generated, tell them that their number is too low. Do the same if they enter a number higher than the number generated. Once they have guessed the number, tell them how many guesses they entered. Previous activity Excercise: Average maximum and minimum Next activity Learning Swing with the NetBeans IDE Jump to... Jump to... Java Code Snippets Announcements JSON Online Java IDE jdk-8u111-nb-8 2-windows-x64 Netbeans 8.2 Install Weekly Challenge 1: Dodgy Builders Weekly Challenge 3: Cyberman En-kryptonite Weekly Challenge 2: Dont know what day it is Java Overview Java Tutorial Getting Started Java Tutorial Introduction Exercise 1: Initials 2020 Exercise 1: Output Solution 1: Initials Exercise Are we there yet. Programming Concepts Java Tutorial Object Oriented Programming Simple OOP Example eNotes: Java Objects & Classes Inheritance eNotes: Inheritance Task Inheritance Polymorphism eNotes: Polymorphism Task Polymorphism Abstraction eNotes: Abstraction Task Abstraction Encapsulation eNotes: Encapsulation eNotes: Interface Class Structure eNotes 11 Object Oriented Programming (OOP) 12 Constructors (OOP) Object-orientated class relationships Object-orientated class relationships UML Class Diagram Tutorial Quiz Lucid Chart .com Methods eNotes: Methods Java Tutorial Series Recap Java Tutorial Constructors Java Tutorial String Functions Methods Execise Variables eNotes Java Tutorial Variables Java Tutorial Arrays Java Tutorial Multi-Dimensional Arrays Java Tutorial Array Lists Quiz Variables & Operators Operators eNotes Java Tutorial Strings & Mathematical Operators Java Tutorial Methods (Fuctions) Java Tutorial User Input Variables & Operators Exercise IF Then Else & Case eNotes Java Tutorial Boolean Logic Part 1 Java Tutorial Boolean Logic Part 2 Java Tutorial Try Catch & Exceptions Java Tutorial Switch_Enumerations Code Quiz Questions Exercise Interation (Loops) eNotes Java Tutorial Loops Java Tutorial For Loop Quiz Driving me LOOPY Exercise Using Swing IDE eNotes Excercise: My First Java Form Excercise: Average maximum and minimum Learning Swing with the NetBeans IDE eNotes Excercise: My Word Processor Homework: Password Hakaing SwingDataEntry Data Shell Data Entry NetBeans Platform CRUD Application Tutorial Binding Beans and Data in a Java Application Connecting to a Database Table Database and Java Forms Java Java Tutorial File Reading_Writing Text File Processing eNotes Text File Read Text File Writer Swing with Class datafile .txt mailLib Input: String from keyboard Method: Call Sub-Routine Class and Methods Data: Read/Write Data: Read data file RandomAccess Text File Read Text File Writer Record Play Music Simple Play Music Time difference in milliseconds Send Gmail Change Label Image Variable: Global Arrays Moving Ball Timer Class Advanced (Supper Class, Sub Class and Constructors) Form Change Color Table: Set Row Height Table: Populate table with Array Data Unit Evaluation - What's the Verdict? Skip Accessibility Accessibility A- A A+   R A A A (always?) © NPTC GROUP OF COLLEGES. ALL RIGHTS RESERVED    moodlehelp@nptcgroup.ac.uk Data retention summaryGet the mobile app