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 CS 1013: Computer Science Principles 
 
Required Course: Auxiliary for CS I 
Course Number: 1013 
Course Name: Computer Science Principles 
Credit Hours: 3 
Instructor: Dr. Rittika Shamsuddin, r.shamsuddin@okstate.edu 
TA: TBA 
Office Hour: TBA 
Zoom Link: TBA 
 
 
(Optional Textbooks) 
Book Title(s): Java: An Introduction to Problem Solving and Programming (8th Edition) 
Book Author(s): Walter Savitch 
Book Year(s): 2017 
 
Book Title(s): Alice 3 in Action with Java (1st Edition) 
Book Author(s): Joel Adams 
Book Year(s): 2014 
 
Course Description: What is computer programming. How to transform any problem into tasks 
that the computer can solve. Problem solving strategies Control structures in programming 
language. Programming basics e.g. variables, methods, arrays, basic sorting, comments. Get 
accustomed to different programming environments. Main Focus: Think like a programmer. Get 
familiar with object-oriented programming. Write your first Java program. Extra: Learn to work 
with 3D models and basics of virtual reality, and develop your own game.  
Course Prerequisites: N/A 
 
Course Goals: Students should be able to  
• Break down a break and write their own pseudocode. 
• Turn their pseudocode into algorithms and implement the solution. 
• Test your code and debug! 
• Understand the basic programming concepts such as class, objects 
• Design and implement object-oriented problem-solving strategies appropriately. 
• Use control structures, such as loops, if-else statements when appropriate. 
• Understand how arrays work and implement rudimentary sorting. 
• Understand Event Listeners.  
• Get a lot of practice with programming!!! 
  
Grading: 
Lab work: 30% 
Assignments: 30% (bi-weekly; 4) 
Final Project: 30% (1) 
Class Participation: 10% 
 
Course Topics: 
Knowledge Area Total Hours of Coverage (approx.) 
Algorithms (AL) 21.25 
Programming Languages (PL) 23.75 
Software Development Fundamentals (SDF) 17.5 
 
Overview: 
Knowledge Area Knowledge Unit Topics Covered 
AL, SDF Basic Analysis  Design Analysis, Implementation, 
Testing 
PL, SDF Basic Programming Use in-built methods, Create own 
method, Decomposition/Refactoring 
AL, SDF  Algorithmic strategies Loops, Nested code blocks, Concept of 
Parallelism  
AL, PL, SDF Practice previous concepts; 
Knowledge accumulation; 
Algorithmic strategies 
Stepwise Refinement, basic Inheritance 
PL Java Programming  Different IDE, Alice3 vs, NetBeans, 
Program in Java 
PL Basic Programming Code Reuse, Parameters, Data Types, 
Variables, Arithmetic Expressions, 
Loops, Alice3 
PL  Basic Programming; 
Knowledge accumulation; 
 Code Reuse, Parameters, Data Types, 
Variables, Arithmetic Expressions, 
Loops, Java 
PL, AL Basic Programming; 
Algorithmic strategies 
If/Else statements, Interaction with 
events; On Mouse click (Alice3) 
SDF, AL Game Algorithm While loops, more custom methods, 
Random Generators 
SDF, AL, PL  Arrays, More Events, Interactive 
Control; More Arrays and Methods 
AL, PL  Sorting 
SDF, AL, PL Advanced Game Controls  Event Driven Programming 
 
 
 
 
 
COVID19 University Policy 
COVID-19 related requirements include masking and social distancing. Existing campus policy 
requires you to wear masks, to maintain social distancing, and to self -monitor your health. If 
student do not comply, actions will be taken. These actions will be discussed during the first 
lesson in class, and will be present in very lecture for this course. 
 
Other Policies: 
• Assignments will ordinarily be due on Fridays at 2pm. Code and write-ups will be 
submitted on Canvas. Extensions will only be considered in case of legitimate academic 
or medical conflicts, and must be obtained in advance. 
• Coding assignments must be demonstrated (walk through and explain) to Prof. 
Shamsuddin or TA during office hours.  
• There will be a mid-term report that describes what has been done so far, and what needs 
to be done for the successful completion of the final project. 
• Academic integrity  is taken seriously. Students are permitted to discuss course material. 
However, copying from each other or the internet will result in an F and facing other 
academic disciplinary measures. 
• External tutorials can be used to gain better understanding of concepts introduced in 
class, but chucks of codes cannot be copied and used for assignments and projects.