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Computer Games Programming - Staffordshire University Skip to content Coronavirus (COVID-19) - updates from the University can be found on our coronavirus pages. Menu Search Close Courses Courses Subject area Subject area Accounting and Finance Allied Health and Paramedic Science Animation Art and Design Augmented and Virtual Realities Biological and Biomedical Sciences Business and Marketing Computer Science, AI and Robotics Drama, Performance and Theatre Studies Education Engineering English, Creative Writing and Philosophy Esports Fashion Film and Media Forensic Sciences and Policing Games Arts and Visual Effects Games Culture, PR and Management Games Design, Production and Programming International Studies and History Journalism and Content Creation Law Music and Sound Nursing and Midwifery Psychology and Counselling Social Work and Social Welfare Sociology, Criminology and Terrorism Sport and Exercise Tourism and Event Management Back Undergraduate Undergraduate Why choose us? 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Stoke-on-Trent campus Location: Stoke-on-Trent campus Location: Stoke-on-Trent campus Study option: Full-time Study option: Full-time, with a foundation year Study option: Full-time, with a placement year Duration: 3 Years Duration: 4 Years Duration: 4 Years Start date: 27 September 2021 19 September 2022 27 September 2021 27 September 2021 19 September 2022 School: Digital, Technologies and Arts Industry recognised Accredited by TIGA, the video games industry body Excellent facilities Including Games Programming and iMac Labs BCS Accreditation This course is accredited by the British Computer Society Excellent facilities Including Games Programming and iMac Labs BCS Accreditation This course is accredited by the British Computer Society Optional modules Personalise your course to suit your interests Excellent facilities Including Games Programming and iMac Labs BCS Accreditation This course is accredited by the British Computer Society Optional modules Personalise your course to suit your interests Overview Course content Entry requirements Facilities Careers Teaching and assessment Fees Apply Aimed at aspiring programmers, our Computer Games Programming degree will show you how to create exciting games with professional hardware and software tools. As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Our labs will help you to develop for multiple platforms, including consoles, phones, tablets and PCs. We also have a usability lab for testing how people interact with games, and a commercial games studio. Staffordshire University is also a member of TIGA, the games industry body. Our academics have experience in the industry and are engaged in research, so course content is always relevant. You’ll also get to hear our guest speakers discuss cutting-edge game development tools and processes. As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Our labs will help you to develop for multiple platforms, including consoles, phones, tablets and PCs. We also have a usability lab for testing how people interact with games, and a commercial games studio. Staffordshire University is also a member of TIGA, the games industry body. Our academics have experience in the industry and are engaged in research, so course content is always relevant. You’ll also get to hear our guest speakers discuss cutting-edge game development tools and processes. As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Our labs will help you to develop for multiple platforms, including consoles, phones, tablets and PCs. We also have a usability lab for testing how people interact with games, and a commercial games studio. Staffordshire University is also a member of TIGA, the games industry body. Our academics have experience in the industry and are engaged in research, so course content is always relevant. You’ll also get to hear our guest speakers discuss cutting-edge game development tools and processes. On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming Work placements If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs. Enquire about this course Book an Open Day Apply now Connect with us Facebook: Games & Visual Effects Instagram: Games & Visual Effects Twitter: Games & Visual Effects YouTube: Games & Visual Effects Course content As soon as you start the course, you’ll begin to develop a portfolio. This will include creating games, studying game artificial intelligence and physics, computer graphics using DirectX and OpenGL, and network programming for multiplayer game development. You’ll learn programming languages such as C++, Java and C# as well as the software engineering skills needed to develop large, efficient programs. During Year 2, you’ll work in a team to develop a game from an initial concept to a finished product. We’ll also give you the opportunity to pitch your games to commercial games studios such as Matmi, Team 17 and Media Molecule. In your final year, you can specialise in your own area of interest. You’ll work in a group to complete a game development project that simulates game industry working practices. You’ll also undertake an individual final year project. This could involve developing a complete game, or researching and implementing an advanced topic in game development. As soon as you start the course, you’ll begin to develop a portfolio. This will include creating games, studying game artificial intelligence and physics, computer graphics using DirectX and OpenGL, and network programming for multiplayer game development. You’ll learn programming languages such as C++, Java and C# as well as the software engineering skills needed to develop large, efficient programs. During Year 2, you’ll work in a team to develop a game from an initial concept to a finished product. We’ll also give you the opportunity to pitch your games to commercial games studios such as Matmi, Team 17 and Media Molecule. In your final year, you can specialise in your own area of interest. You’ll work in a group to complete a game development project that simulates game industry working practices. You’ll also undertake an individual final year project. This could involve developing a complete game, or researching and implementing an advanced topic in game development. As soon as you start the course, you’ll begin to develop a portfolio. This will include creating games, studying game artificial intelligence and physics, computer graphics using DirectX and OpenGL, and network programming for multiplayer game development. You’ll learn programming languages such as C++, Java and C# as well as the software engineering skills needed to develop large, efficient programs. During Year 2, you’ll work in a team to develop a game from an initial concept to a finished product. We’ll also give you the opportunity to pitch your games to commercial games studios such as Matmi, Team 17 and Media Molecule. You’ll complete a one-year placement in industry after your second year. In your final year, you can specialise in your own area of interest. You’ll work in a group to complete a game development project that simulates game industry working practices. You’ll also undertake an individual final year project. This could involve developing a complete game, or researching and implementing an advanced topic in game development. Academic year The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September. The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September. The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September. Professional body accreditation Accredited by BCS, the Chartered Institute for IT on behalf of the Engineering Council for the purposes of fully meeting the academic requirement for Incorporated Engineer and partially meeting the academic requirement for a Chartered Engineer. Accredited by BCS, the Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional. Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship. Professional body accreditation Accredited by BCS, the Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional. Accredited by BCS, the Chartered Institute for IT on behalf of the Engineering Council for the purposes of fully meeting the academic requirement for Incorporated Engineer and partially meeting the academic requirement for a Chartered Engineer. Professional body accreditation Accredited by BCS, the Chartered Institute for IT on behalf of the Engineering Council for the purposes of fully meeting the academic requirement for Incorporated Engineer and partially meeting the academic requirement for a Chartered Engineer. Accredited by BCS, the Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional. Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship. Games and Visual Effects Showreel 2021 Video Student work from our Games and Visual Effects courses. Modules The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module. Year 1 compulsory modules Year 1 compulsory modules Digital Technologies 30 credits Fundamentals Of Game And Graphical System Development 30 credits Games Engine Creation 30 credits Professional Development And Games Industry Employability 30 credits Year 2 compulsory modules Year 2 compulsory modules Concurrent Network Applications 15 credits Further Games And Graphics Concepts 30 credits Further Mathematics And Algorithmics 30 credits Technical Games Production 30 credits Show 2 optional modules Year 2 compulsory modules Year 2 optional modules Artificial Intelligence For Games 15 credits Task-Based Software Engineering 15 credits Show 4 compulsory modules Year 3 compulsory modules Year 3 compulsory modules Final Year Project 45 credits Group Game Development Project And Work-Based Simulation 30 credits Low-Level Game Programming 15 credits Show 3 optional modules Year 3 compulsory modules Year 3 optional modules Advanced Graphics And Real-Time Rendering 30 credits Applications Of Artificial Intelligence In Games 30 credits Mobile Games Development 30 credits Show 3 compulsory modules Modules The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module. Year 1 compulsory modules Year 1 compulsory modules Introduction To Professional And Academic Skills 30 credits Introduction To Software Development And Computer Systems 30 credits Introduction To Web And Database Technologies 30 credits Introductory Mathematics 30 credits Year 2 compulsory modules Year 2 compulsory modules Digital Technologies 30 credits Fundamentals Of Game And Graphical System Development 30 credits Games Engine Creation 30 credits Professional Development And Games Industry Employability 30 credits Year 3 compulsory modules Year 3 compulsory modules Concurrent Network Applications 15 credits Further Games And Graphics Concepts 30 credits Further Mathematics And Algorithmics 30 credits Technical Games Production 30 credits Show 2 optional modules Year 3 compulsory modules Year 3 optional modules Artificial Intelligence For Games 15 credits Task-Based Software Engineering 15 credits Show 4 compulsory modules Year 4 compulsory modules Year 4 compulsory modules Final Year Project 45 credits Group Game Development Project And Work-Based Simulation 30 credits Low-Level Game Programming 15 credits Show 3 optional modules Year 4 compulsory modules Year 4 optional modules Advanced Graphics And Real-Time Rendering 30 credits Applications Of Artificial Intelligence In Games 30 credits Mobile Games Development 30 credits Show 3 compulsory modules Modules The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module. Year 1 compulsory modules Year 1 compulsory modules Digital Technologies 30 credits Fundamentals Of Game And Graphical System Development 30 credits Games Engine Creation 30 credits Professional Development And Games Industry Employability 30 credits Year 2 compulsory modules Year 2 compulsory modules Concurrent Network Applications 15 credits Further Games And Graphics Concepts 30 credits Further Mathematics And Algorithmics 30 credits Technical Games Production 30 credits Show 2 optional modules Year 2 compulsory modules Year 2 optional modules Artificial Intelligence For Games 15 credits Task-Based Software Engineering 15 credits Show 4 compulsory modules Year 4 compulsory modules Year 4 compulsory modules Final Year Project 45 credits Group Game Development Project And Work-Based Simulation 30 credits Low-Level Game Programming 15 credits Show 3 optional modules Year 4 compulsory modules Year 4 optional modules Advanced Graphics And Real-Time Rendering 30 credits Applications Of Artificial Intelligence In Games 30 credits Mobile Games Development 30 credits Show 3 compulsory modules Fundamentals Of Game And Graphical System Development This module will introduce you to C++ programming, the Visual Studio environment and graphical programming techniques. Learn C++ programming by building computer games. Module code: COSE40630 Games Engine Creation 2D games require very differnet techniques than 3D games. In this module you will not only learn and enhance your C++ programming but you will also learn how plan and build a 2D game using SDL. You will also have the ability to bring in skills you learn from other first year modules setting you on a good pathway for future games programming and development modules. Module code: COSE40638 Professional Development And Games Industry Employability This module will prepare you for what is to come throughout your academic studies and for your career beyond. Creating an online presence is crucial these days, and in this module we develop a platform from which you can expand throughout your studies to ensure you are in the best position to secure your first role in the industry when you graduate. Module code: GAME40426 Digital Technologies This module extends your Staffordshire graduate skills set enabling you to explore the different areas of technology within computing and identify core elements within the field in order to make an informed choice for purchasing, designing, and developing systems. In addition to these core skills you will consolidate your mathematical skills in order to apply them to your chosen specialism. Module code: COMP40001 Concurrent Network Applications Using C# .NET students will create networked application using sockets and multi-threading. Module code: COSE50647 Artificial Intelligence For Games Module code: COSE50578 Technical Games Production This module focuses on the technical aspects of game production. Students will build a game as part of a group which will be presented to industry professionals. Module code: COSE50631 Further Mathematics And Algorithmics For this module, the programming students' knowledge base is grown to include an appreciation of mathematical techniques that are commonly utilised within games programming. The module also gets students thinking algorithmically in order to facilitate efficient code and process design. Module code: COSE50650 Further Games And Graphics Concepts This module will introduce you to graphics and real-time game-physics programming in DirectX and C++. Module code: COSE50581 Task-Based Software Engineering This module enables the student to utilise the task parallel library in C# to leverage the power of parallel processing within logical and physical cores. Module code: COSE50584 Low-Level Game Programming This module will cover advanced programming concepts such as memory management and low level optimisation. This module is highly regarded by employers in the software industry as it tasks the computer programmer to produce complex and well-designed code. Module code: COSE60593 Mobile Games Development Mobile computer games are a huge sector within the computer games industry. In this module you will learn not only about the mobile games sector but also how to plan, build, test and publish mobile games to a popular platform. Module code: COSE60595 Advanced Graphics And Real-Time Rendering This module will explore advanced graphics concepts such as normal mapping, deferred shading, and shadows. The entire shader pipeline will be covered, including tessellation and compute shaders. Module code: COSE60587 Applications Of Artificial Intelligence In Games Module code: COSE60588 Group Game Development Project And Work-Based Simulation Module code: COSE60591 Final Year Project This project module aims to provide an opportunity for you to undertake and manage a significant project on an individual basis. This module will enable you to develop Project Management and communication skills and deals with the selection and application of analysis and design methods as well as the development of an effective and feasible artefact, the testing of its suitability, and the critical appraisal of it as an appropriate solution to an identified problem.You should identify a project suitable to your award. You will write a project proposal detailing the expected outcome of the project and produce a realistic project plan, taking into account any relevant constraints. Module code: COIS61028 Introduction To Web And Database Technologies Module code: COIS31036 Introductory Mathematics Module code: COIS31040 Introduction To Professional And Academic Skills Module code: COIS30887 Introduction To Software Development And Computer Systems Module code: COCS30455 Entry requirements UK qualifications International qualifications Typical UCAS offer: 112 points A levels: BBC, CCC plus 16 points from other level 3 qualifications eg B at AS BTEC: DMM, MMM plus 16 points from other level 3 qualifications  All applicants need GCSE minimum grade C Mathematics and English Language, or recognised equivalent. Typical UCAS Offer: 48 points A levels: A, DD, EEE BTEC: PPP Typical UCAS offer: 112 points A levels: BBC, CCC plus 16 points from other level 3 qualifications eg B at AS BTEC: DMM, MMM plus 16 points from other level 3 qualifications  All applicants need GCSE minimum grade C Mathematics and English Language, or recognised equivalent. We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs. Calling all gamers - play now and vote News Computer games, created with a Stoke-on-Trent theme in just seven days, are now available to view and play. For equivalent entry requirements in your home country, please see the information on our country pages. Choose your country Check our entry and English language requirements for your country. 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Underpinning the console specific solutions are development environments for languages including C, C++, C# and Java. Software Development You'll have access to development environments for desktop, mobile and enterprise applications. Plus access to our iMac lab for iPhone and iPad development and a variety of mobile devices for testing. Usability Testing Observations, eye-tracking data and recorded usability video footage can be used to analyse how people interact with software systems such as games, web and mobile applications. PlayStation Academic Development Programme Our membership of this programme means you will have access to cutting edge professional PlayStation software (SDK) and development hardware, including PS4 dev kits. Motion Capture Studio The Motion Capture Stage is an industry standard facility that provides training and sessions within Motion Capture, promoting innovation and realism within Animation practices.   VR, AR and Mixed Reality Lab The VR, AR and Mixed Reality Lab (VAX Reality Lab) is equipped with a number of HTC Vive Virtual Reality headsets and a dedicated development area to create, develop and test VR solutions.  Motion Capture Studio The Motion Capture Stage is located in the Cadman Building, working alongside The Smart Zone. This facility hosts sessions that show students how to set up and prepare shoots at a high industry level. The sessions provided give in-depth information that covers each stage, from preparation to exporting data for use within a project. Our MoCap Studio is used by students from a wide range of subjects, including Film and Media, Games Design, Animation, Drama, Sports Therapy and CGI and Visual Effects.  Find out more about our Motion Capture Stage. VR, AR and Mixed Reality Lab VR and AR solutions can also be used in conjunction with the Motion Capture Studio to create mixed or hyper reality experiences for a variety of industries and applications. Our VR, AR and Mixed Reality Labs can be used to create a range of experiences, including training, gaming, palliative care support and shopping experiences.  Find out more about our Immersive Technology facilities.  Careers Many graduates have secured games programming roles in companies such as Codemasters, Activision, EA, TT Games, Exient, SEGA, Radiant Worlds and Rockstar Games. We also have graduates working in software development for companies such as Thomson Reuters, Transport for London, CERN, BAE Systems, BMW and IBM. Games Labs tour Video Course Director for Games Design, Greg Penninck takes you on a behind the scenes tour of our Games Labs. Undergraduate Open Day Saturday 18 September 2021 Explore our campus and facilities, find out more about the courses you're interested in and connect with our lecturers and current students. Book now Undergraduate Open Day Saturday 18 September 2021 Explore our campus and facilities, find out more about the courses you're interested in and connect with our lecturers and current students. Book now Undergraduate Open Day Saturday 18 September 2021 Explore our campus and facilities, find out more about the courses you're interested in and connect with our lecturers and current students. Book now Teaching and assessment Course changes in 2021 While some elements of our course provision for the 2021/22 academic year may vary from those advertised due to changes in government guidance, we will continue to use a combination of virtual delivery and in-person teaching and learning where permitted to offer the best possible student experience within a COVID-secure environment. Find out more Course changes in 2021 While some elements of our course provision for the 2021/22 academic year may vary from those advertised due to changes in government guidance, we will continue to use a combination of virtual delivery and in-person teaching and learning where permitted to offer the best possible student experience within a COVID-secure environment. Find out more Course changes in 2021 While some elements of our course provision for the 2021/22 academic year may vary from those advertised due to changes in government guidance, we will continue to use a combination of virtual delivery and in-person teaching and learning where permitted to offer the best possible student experience within a COVID-secure environment. Find out more Overview Study time Assessment breakdown Assessment breakdown Assessment breakdown Teaching You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies. You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies. You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies. Assessment Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark. Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark. Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark. Learning support In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management). Additional support Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia. Feedback Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations. Global Games Jam 2020 Video 222 students. 48 hours. Discover what happened when we held the largest Global Games Jam in the UK. Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is: Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is: Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. Year 1 30% of time in lectures, seminars or similar 70% of time in independent study 0% of time in placements Year 2 26% of time in lectures, seminars or similar 74% of time in independent study 0% of time in placements Year 3 11% of time in lectures, seminars or similar 89% of time in independent study 0% of time in placements Year 0 30% of time in lectures, seminars or similar 70% of time in independent study 0% of time in placements Year 1 30% of time in lectures, seminars or similar 70% of time in independent study 0% of time in placements Year 2 26% of time in lectures, seminars or similar 74% of time in independent study 0% of time in placements Year 3 11% of time in lectures, seminars or similar 89% of time in independent study 0% of time in placements Year 1 30% of time in lectures, seminars or similar 70% of time in independent study 0% of time in placements Year 2 26% of time in lectures, seminars or similar 74% of time in independent study 0% of time in placements Year 3 0% of time in lectures, seminars or similar 0% of time in independent study 100% of time in placements Year 4 11% of time in lectures, seminars or similar 89% of time in independent study 0% of time in placements Independent learning When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces. When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces. When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces. Year 1 13% practical exams 80% coursework 8% written exams Year 2 13% practical exams 80% coursework 8% written exams Year 3 0% practical exams 80% coursework 20% written exams Year 0 38% practical exams 50% coursework 13% written exams Year 1 13% practical exams 80% coursework 8% written exams Year 2 0% practical exams 73% coursework 28% written exams Year 3 0% practical exams 80% coursework 20% written exams Year 1 13% practical exams 80% coursework 8% written exams Year 2 13% practical exams 80% coursework 8% written exams Year 3 30% practical exams 70% coursework 0% written exams Year 4 0% practical exams 80% coursework 20% written exams Staff You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Davin Ward Senior Lecturer Davin brings the knowledge and understanding of running an indie games company into his teaching. Davin is also responsible for supporting placements opportunities for all students within the department of Games and Visual Effects. Davin's profile Dr David White Senior Lecturer Senior lecturer in computer games programming – 3D graphics programming and AI. Course leader for PhDs. David's profile Craig Weightman Senior Lecturer Craig is a lecturer in Games Programming and has an active research interest in gamification and its uses in developing society. Craig's profile James Vickers Lecturer Jay is the module leader for Game Engine Creation and lecturer for various other modules across programming and development. Jay has a background in computer science and quantum computing as well as graphical programming. James's profile Peter Cooper Lecturer Peter has taught software engineering, web development, games development and computer science. He is commencing a research MSc in Computer Science, developing areas of interest such as Artificial Intelligence, Cloud Gaming and Gamification. Peter's profile Fees Overview Additional costs Financial support For the course starting on 27 September 2021 the tuition fees are: Tuition fees for BSc (Hons)-Full-time Study option UK / Channel Islands International Full-time £9,250 per year of study £14,000 per year of study For the course starting on 19 September 2022 the tuition fees are: Tuition fees for BSc (Hons)-Full-time Study option UK / Channel Islands Full-time To be confirmed For the course starting on 27 September 2021 the tuition fees are: Tuition fees for BSc (Hons) Full-time, with a foundation year Study option UK / Channel Islands International Full-time £9,250 for your first year subsequent years will be charged at the University standard rate £14,000 for your first year subsequent years will be charged at the University standard rate For the course starting on 27 September 2021 the tuition fees are: Tuition fees for BSc (Hons) Full-time, with a placement year Study option UK / Channel Islands International Full-time £9,250 per year of study £14,000 per year of study For the course starting on 19 September 2022 the tuition fees are: Tuition fees for BSc (Hons) Full-time, with a placement year Study option UK / Channel Islands Full-time To be confirmed UK and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available. **RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments. UK and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available. **RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments. International students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study). Students who started their course prior to 2019/20 and undertake their placement year in 2020/21 will have their fee waived to £0. However, you are responsible for any costs incurred in travelling to and from your placement, as well as accommodation and any other associated costs. For students starting their studies from 2019/20 onwards, a discounted fee of no more than 20% of the normal tuition fee will be payable to Staffordshire University for your placement year. UK and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available. **RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments. International students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study). Ukie Student Games Conference 2019 Video The Ukie Student Games Conference included inspiring talks, CV workshops and an exclusive expo area for anyone interested in working in the games industry. Included in tuition fees Included in the fees: Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module. The use of all laboratories, workshops and specialist facilities relating to the course of study. Heavily discounted tuition fees during the (optional) placement year. Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module. The use of all laboratories, workshops and specialist facilities relating to the course of study. Heavily discounted tuition fees during the (optional) placement year. Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module. The use of all laboratories, workshops and specialist facilities relating to the course of study. Heavily discounted tuition fees during the (optional) placement year. Not included in tuition fees Not included in the fees: The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies. Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course. Dependent on a student’s choice of final year project, some additional costs may be incurred for materials to support the development and delivery of the project. The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies. Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course. Dependent on a student’s choice of final year project, some additional costs may be incurred for materials to support the development and delivery of the project. The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies. Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course. Dependent on a student’s choice of final year project, some additional costs may be incurred for materials to support the development and delivery of the project. Accommodation and living costs Accommodation and living costs Accommodation and living costs are not included in our fees.  For more information on accommodation and living costs, please see: Accommodation Sources of financial support If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by visiting: www.gov.uk Scholarships and additional funding As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility. Scholarships and additional funding As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility. Scholarships and additional funding As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility. Our students The people were the best part of my time at Staffs. All the lecturers and most of the students were people who had a passion for games as well as thoroughly enjoy programming, and a majority of the assignments reflected this, with even the classically less enjoyable areas of programming like networking being made more enjoyable with gamification. The computers at the University are up-to-date with multiple monitors which makes it very nice to use them for programming. The University also has things like VR Kits that are useable if you request. Additionally, the library which is open 24/7 is extremely useful as both a quiet place to get stuff done as well as a resource to read pretty much every good book you could need about programming. Jamie Coogan Graduate, BSc (Hons) Computer Games Programming I went to Bavaria for a year to work at Airbus, helping create the helicopter software and ensuring it passed every test they could throw at it. It was an absolutely fantastic experience, I got to work at a huge company and live in Europe for a year, even went to Oktoberfest with the other placement students! I now work at Codemasters. I managed to get hired straight after final year thanks to the job opportunities the University helped provide and I’ve been enjoying it ever since.  Isaac Hudd BSc (Hons) Computer Games Programming Apply Location Award Study option Start date Apply Link Stoke-on-Trent campus BSc (Hons) Full-time 27 September 2021 Apply now Stoke-on-Trent campus BSc (Hons) Full-time 19 September 2022 Apply now Location Award Study option Start date Apply Link Stoke-on-Trent campus BSc (Hons) Full-time, with a foundation year 27 September 2021 Apply now Location Award Study option Start date Apply Link Stoke-on-Trent campus BSc (Hons) Full-time, with a placement year 27 September 2021 Apply now Stoke-on-Trent campus BSc (Hons) Full-time, with a placement year 19 September 2022 Apply now Information from discover uni Rules and regulations If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time. Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations. Social media Games & Visual Effects The Official Facebook page for the Games Design & VFX courses at Staffordshire University. Games & Visual Effects The official Instagram account for the Games & VFX courses at Staffordshire University. Games & Visual Effects The official Twitter account for the Games & VFX courses at Staffordshire University. Games & Visual Effects See our work on YouTube Have you considered? Computer Gameplay Design and Production BSc (Hons) Study options Full-time Part-time Foundation year Placement year Available in Clearing Computer Games Design BEng (Hons)/ BSc (Hons) Study options Full-time Part-time Foundation year Placement year Available in Clearing Computer Games Design and Programming BSc (Hons) Study options Full-time Part-time Foundation year Placement year Available in Clearing Computer Games Development BSc (Hons) Study options Full-time Foundation year Placement year Available in Clearing 08/09/2021 11:19:59 / Computer Games Programming / Full-time / 80.0 / 45.0 / SSTK-11003 / Direct link 08/09/2021 11:19:59 / Computer Games Programming / Full-time, with a foundation year / 23.0 / 45.0 / SSTK-12000 / Direct link 08/09/2021 11:19:59 / Computer Games Programming / Full-time, with a placement year / 32.0 / 45.0 / SSTK-11004 / Direct link Browser does not support script. 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