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Apply now Study at Swinburne > Courses > Find a course > Single unit search > Introduction to Network Programming Introduction to Network Programming TNE60003 12.5 Credit Points Hawthorn Duration One Semester or equivalent   Contact hours 48 Hours On-campus unit delivery combines face-to-face and digital learning. Aims and objectives To introduce students to programming fundamentals and TCP/IP socket programming. This is an entry level unit of study which provides a suitable basis for later networking units that require programming based skills. Unit Learning Outcomes Students who successfully complete this unit will be able to: 1. Explain fundamental program structures (K2, K3) 2. Explain the concepts of system analysis (K2, K3, S2) 3. Explain fundamental object-oriented concepts (K2, K3, S2, S3) 4. Write small programs that use TCP/IP sockets (K2, K3, S2, S3, S4, A1, A2, A4, A7) 5. Design, write and debug small programs with text I/O (K2, K3, S2, S3, S4, A1, A2, A4, A7) 6. Write small programs that use a simple GUI (K2, K3, S2, S3, S4, A1, A2, A4, A7) Courses with unit This unit not offered from 2021 Unit information in detail - Teaching methods, assessment and content. Teaching methods *Scheduled face to face: Lectures (24 hours), Tutorial (in a Laboratory) (24 hours) *Scheduled synchronous online learning events (N/A) Non-scheduled online learning events and activities (N/A) Other non-scheduled learning events and activities including independent study (approx. 102 hours) Assessment Types Individual or Group task Weighting Assesses attainment of these ULOs Online Quiz Individual 10-20% 1,5 Test Individual 10-20% 1,2,3,5 Project Group 20-30% 1,2,3,4,5,6 Examination Individual 40-50% 1,2,3,4,5,6   Minimum requirements to pass this Unit As the minimum requirements of assessment to pass a unit and meet all Unit Learning Outcomes to a minimum standard, a student must achieve: (i) an overall mark for the unit of 50% or more, and (ii) at least 40% in the final exam Students who do not successfully achieve hurdle requirement (ii) will receive a maximum of 44% as the total mark for the unit and will not be eligible for a conceded pass. Content • Introduction to Object-Oriented programming – concepts of class, object, attribute, method and constructor. • Basic constructs, expressions, flow control, arrays. • Class design. Encapsulation, polymorphism, inheritance. • Exception handling. • Threads. • Text-based applications and a very brief coverage of simple GUI-based applications. • Text and advanced I/O streams. • Simple client/server systems using TCP sockets. • Concepts of Systems Analysis Study resources - Reading materials. Reading materials A list of reading materials and/or required texts will be made available in the Unit Outline. 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